ILT Categories

Reflective Practice

ILT Competencies

Reflective Practice

  1. Take a systems view
  2. Use cycles of reasoning as tools for problem solving (with documentation for accountability and shared reasoning)
  3. Promote collaboration, partnerships, and relationships for full inclusion with stakeholders, clients, subject matter experts, team members, etc.
  4. Be a lifelong learner and professional

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Planning and Analysis

  1. Conduct a needs assessment for learning or performance interventions
  2. Conduct a learning or performance instructional analysis
  3. Participate in the process of preparing a technology plan for your unit or organization. Alternatively, critique your organization's current technology plan and complete a small-scale plan within your assigned responsibility.

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Design and Development

  1. Apply various theories/strategies and current research, and consider local needs and constraints to design activities and experiences for learning (with documentation)
  2. Design learning and performance products and resources that reflect an understanding of the diversity of learners and groups of learners
  3. Develop products and resources to support learning and performance (with documentation)

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Evaluation and Assessment

  1. Evaluate effectiveness of programs, products, or practices
  2. Assess student/participant learning
  3. Utilize research methods to investigate a learning or performance problem, issue, or trend.

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Implementation and Change

  1. Applying theories of diffusion, adoption, and change to a local problem, develop a change strategy that includes:
    • How the effort will be communicated and to whom
    • What implementation materials and messages will be required and how they will be produced
    • A schedule for the rollout, including milestones, timelines, etc.
    • How the new practices will be acknowledged and rewarded
    • How to manage resistance
    • Who will provide support and guide practice during adoption
    • Roles and responsibilities of management, the target audience, and other vested parties
  2. Participate in an implementation process or change strategy.

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Management

  1. Employing effective strategies (e.g., team leadership, coollaboration, accountability), manage one or more of the following endeavors:
    • Instructional-design project
    • Other development projects (information, Web, etc.)
    • Facilities such as lab, library, or classroom
    • Classroom and students
    • Resources such as software collections, hardware, etc.
    • Personnel
    • Information resources

Note : You will submit an accountability or problem-solving report associated with one of more management endeavors.

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